Release Archive

"Perfection is achieved, not when there is nothing left to add, but when there is nothing left to remove."
- Antoine de Saint-Exupery

If you need to do maintenance on a game written using a previous version of JIFFEE, you can find all the documentation (and even the code) here for each major release (except for 0.1 and 0.2, which weren't worth saving.)

0.1 (June 2007)

0.2 (April 2008)

0.3 (October 2008)

0.4 (January 2010) The current stable release.

0.5 (targeted for Spring 2010) Work in progress, subject to frequent change.

Wish List

Rather than create a big system in one fell swoop, I've tried to build up JIFFEE in small manageable steps, making sure the system was usable at each point. This means there is always a "wish list" of desirable but as yet unscheduled features, but that's OK. The order in which features are implemented (or appear on the list) is determined by two criteria: The highest-risk work should go first, so that problems can be discovered as early as possible, but the features most useful to authors and players should also go first so that we can gain real-world experience with the system. As with all engineering, it's a balancing act that involves judgment.