Class Index | File Index

Classes


Class Index

_global_


com


com.jiffeegames


com.jiffeegames.Checks

This class defines some checking routines that help with error handling.

com.jiffeegames.Controller

A Controller object coordinates the other main objects in a game.

com.jiffeegames.Cookies

A Cookies object encapsulates all the cookies in a browser.

com.jiffeegames.Display

A Display object manages the output to the display.

com.jiffeegames.Encoding

An Encoding object very efficiently encodes the entire state of the game as a string, or decodes it from a string.

com.jiffeegames.Engine

An Engine object is the glue for all the other modules in the game.

com.jiffeegames.Help

A Help object defines the command handlers that handle "help" and unrecognized commands.

com.jiffeegames.Parser


com.jiffeegames.Parser_en_us

A Parse object parses user input and translates it into canonical form.

com.jiffeegames.Persistence

A Persistence object defines and implements the functions and commands used to resume, save, restore, or restart a game:

com.jiffeegames.Persons

A Persons object defines the basic commands to create person objects, and automatically sets up the 'player' person.

com.jiffeegames.Places

A Places object defines the API to create, describe, and connect places, as well as the commands used to look at them and to move around among them.

com.jiffeegames.Priorities

A Priorities object keeps track of named priority levels, especially their order.

com.jiffeegames.Props

A Props object defines the basic commands to create and manipulate props, i.e.

com.jiffeegames.Scheduler

A Scheduler object maintains the queue of pending events and the rules that tell how to respond to them.

com.jiffeegames.Scheduler.Rule


com.jiffeegames.Score

A Score object keeps track of the player's score, and it announces when the player has won the game.

com.jiffeegames.Traits

A Traits object manages the state of the game, all of which is stored in noun/trait/value slots in a master table.

com.jiffeegames.Verbs

A Verbs object defines and implements the creation of new verbs with which the user can manipulate the game.

Documentation generated by JsDoc Toolkit 2.3.2 on Sun Jul 25 2010 13:49:31 GMT-0700 (PDT)