Testing the JIFFEE System
I may well be the only guy on my block to have a bazillion different browsers and browser versions installed on his laptop, and this is probably even more versions than most commercial software houses routinely test or support, but I don't think this is overkill. Remember that an important part of my target audience consists of students using old outdated school computers, so I really do want JIFFEE to function (correctly!) on as many of these combinations as I can reasonably manage to make work.
Manual testing of this many configurations would be completely impractical, so I use the same suite of over 100 automated tests that keep JIFFEE development on track. All the automated tests are run with JsUnit version 2.1.
The following codes indicate the level and results of testing:
|pass||This version of JIFFEE running on this configuration passed all the automated tests. This doesn't guarantee perfection, but it improves the odds enormously.|
|smoke||This version of JIFFEE running on this configuration passed a "smoke-test," i.e. I ran a game and nothing blew up. Typically I settle for this if the browser is so old that it can't run the automated test system (JsUnit).|
|fail||This version of JIFFEE running on this configuration does not work - it fails either an automated test or a manual test. It is possible that I might someday figure out how to get these configurations to pass, but don't hold your breath. These entries are included in the table so you won't waste your time on things that are known to be too old to work.|
Second Edition 4.10
|Windows NT 4.0
Service Pack 6
Service Pack 4
Service Pack 3
|Windows Vista||Not yet tested, but no problems anticipated with any modern browsers.|
OS X 10.3.9
OS X 10.5.5
|Supplied with Sugar||Initial production run||2007||0.3||smoke|
|Mobile Phones||T-Mobile G1||Initial release||2008||0.3||pass|
Yes, this is exactly the same browser that worked fine under Windows NT.
To make JIFFEE really usable on a mobile phone will require a separate HTML template specialized for the smaller screens. I haven't had time to create one of those yet, but it's coming, but in the meantime it makes sense to keep the core game engine compatible.
JIFFEE and JIFFEEgames.com copyright © 2007-2010 by Michael S. Kenniston. All rights reserved. This page was last updated on 2010-01-01.